2GathalrathHostile City of Beastmen (Stronghold).

It is not guarded very well.

5Neutral ArmyDefeat 15 Simurghs - side quest “Against Their Will”.

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6Elemental Forge of Summer

7ZawbaaHostile Academy City.

This location is smaller than the previous map.

However, since the beginning you will be facing 3 enemies.

Might & Magic: Heroes VII - M4 The Portals of Flickering Dreams

The beginning is of key importance.

You must quickly claim territories and gather resources to improve your cities.

There are many artifacts on the map.

Might & Magic: Heroes VII - M4 The Portals of Flickering Dreams

During this mission you will mostly face armies of Academy and Stronghold.

The quest will start automatically once you begin the fourth mission of Sylvan campaign.

You must reach theElemental Forge of Summerlocated on the north.

Might & Magic: Heroes VII - M4 The Portals of Flickering Dreams

You will have only 12 weeks to do it.

Your first step should be claiming the neutral Sylvan city north from the starting location (M4,3).

Use the other heroes to claim as many mines and buildings as possible.

Might & Magic: Heroes VII - M4 The Portals of Flickering Dreams

Now move your main army through the western path to the city ofIsaar(M4,4).

Go east from there until you reach the bridge.

A cutscene during which you discover aForgeshould be triggered.

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The quest will start automatically after you find the Forge duringThe Thread of Dragonmist Islandquest.

You must defeat the Mage that is residing inside theForge.

Once you feel strong enough, go near theForgeand defeatSaabira.

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She is commanding 30Djinn Channelers,10Colossusesand 10Simurghs, so you better prepare before the battle.

Once you win, enter theforge.

The quest will be completed and you will receive 50 000 experience points, +10Magicand +10Spirit.

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The quest will start automatically once you notice the territory of one of three opponents.

You will have to choice one enemy to defeat.

it’s possible for you to destroy the armies of the Wizard or Orcs or Animalmen.

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If you decided to destroy the Wizard, you must conquer theZawbaacity (M4,7).

It is most strongly protected, but you won’t have to fight other opponents.

Conquering the city of Animalmen,Gathalrath(M4,2)in first order seems like much safer choice.

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You should do it as quickly as possible, while the enemy still doesn’t have strong units.

Remember that claiming the cities is not enough, you must also defeat all enemy heroes.

Once you do it, you will receive 20 000 experience points, +5Moraleand +5Attack.

Might & Magic: Heroes VII

The quest will start once you notice one of the crystals in which Animalmen are cursed.

Your task will be to release them from the influence of mages.

It’s not a very complicated objective, you must simply defeat one group of enemies.

The only trouble might be reaching the destination and fighting 15Simurghs.

The destination is on a smallarenasouthwest from Academy city(M4,5).

Once you defeat the enemies, you will receive 10 000 experience points and +10 toDefense.

The quest is the last part of the Sylvan’s campaign story.

You must decide whether you want to finish the ritual in theForgeor return to your father and sea elves.

A ship will be waiting for you there.

All you’re gonna wanna do is punch it.

If you want to finish the ritual, choose the Forge.

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