The initial enemies shouldn’t be a real threat - it’s more of a tutorial really.

During the game, the AI will give you advice concerning problems that you will encounter during a battle.

In this fight, you might fulfill an additional goal - collecting three Moon Drops.

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The drops appear occasionally in a random place.

A drop is collected when on of your characters runs through the spot where it has fallen.

You might want to leave one strong ally at the back.

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The team that you will have to face consists of very quick players.

Use the help ofTi’zo, the new companion.

Imp is very fast and can fly, which renders it immune to Auras and enemy attacks.

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The only character that will not give in to the sickness will beTi’Zo.

You also can mend the negative stat ofRukeyby praising him during a conversation in the Wagon.

In this Rite, you will face a team of Witches.

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On the arena, there are small, radioactive mounds that can serve defensive purposes.

The next Rite pits you against Knights, the greatest advantage of whom is great speed and agility.

There are also some cracks and gaps in the floor, which can be jumped over.

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When you do that, a stream of water will erupt from the hole, boosting the character.

The rest of the team is up to you.

Mind the gaps in the ground because falling into them results in banishing the character.

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Always jump over them to avoid danger.

it’s possible for you to eliminate the opponent first, and only then get to the Pyre.

In the woods you will encounter the team led byManley.

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He is aided by a small tree, which he can plant anywhere on the map.

More importantly, banishing the small tree equals banishingManleyhimself.

Also notice the fact that, when carrying the Orb, he’s able to teleport on short distances.

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The enemies are pretty tight and can pass the orb around quite quickly.

If you leave one of your allies stranded, they certainly will be attacked.

Moreover, the Pyre of the enemies has as many as 130 points.

Walls also grow out of the ground every time the game is resumed after somebody scores.

Choose two quick players for your team to be able to maneuver among the obstacles.

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