Go to the harbour, from which you will travel to the Spire.

Unfortunately you must leave behind your weapons and the dog.

After agreeing on the conditions, you will set sail.

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When the commandant calls you, go to him at once.

On your way you will see Bob, who’s guarding Garth.

Unfortunately you’ve got the option to’t save him right now, so just follow the trail.

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When you reach your destination, you will have to do what the commandant tells you.

If you don’t - you lose your experience.

You have 10 second to choose (or not) from two gestures.

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Week 38

After positively passing the trust test, report at the prison.

One of the guards wants to have a meal, and you will have to guard the prisoners.

The lever on the right is used to drop the food.

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The choice is yours.

Week 137

You will be once again called to the commandant.

This time you will have to choose to kill (or not to kill) Bob.

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You have 10 seconds for each decision.

The choice is yours.

Many years later…

You will be called to the commandant for the last time.

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When you arrive, search the dead guard’s body.

After a while Garth will show up behind you.

He has now enough Will, to take off your collar.

Fable II

It’s time for the final showdown.

Run to the commandant’s office, eliminating all threats in your way.

The guards protecting him are stronger than the ordinary ones.

You will arrive at Oakfield, where you will get back your old equipment and the dog.

Prize:5000 renown points,Broken Spire Collar.

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