guides
Last update:22 February 2018
The Vaultis the tenth and final quest of theSeven: The Days Long Gonegame.
The quest assumes at least one encounter with a strong opponent, although it also offers calmer exploration.
Importantnote- prior to beginning this quest, venture to complete all of the side activities in the game.
Once the main storyline is finished, you won’t be able to come back to Peh.
give a shot to finish as many of the side quests described in the separate chapters of this guide.
Skip the checkpoint or purchase visa 06 allowing you to go through it.
When you get there, you will see a cut-scene from the protest of the fanatics.
After a short while a new cut-scene will initiate, showing the attack of the biomants on the Vault.
Once you regain control over Teriel, you should be standing in te bushes next to the high wall.
Begin the journey towards the Vault, completely ignoring all of the characters fighting nearby.
It’s best not to approach them at all, to prevent the enemies from targeting the main character.
Head to the right side of this barrier.
Reach the rock ledges shown in the first screenshot and start climbing here.
After jumping into the room with the energy barrier control panel, Savaash will appear.
You will be forced to defeat him.
Hack into the terminal (or use the access card) to turn off the laser barrier.
On the way to the Ark, jump into a large vertical shaft.
You will be in a dimly lit room.
Use the detection mode to pinpoint the location and activate lamps (a total of four).
Examine the large hologram and continue your journey.
Jump into the second energy shaft.
Examine the huge gates of Ark while in the detection mode and open them.
The moment of decision is presented in the above screenshot.
You must be careful, as some of those may fall off after Teriel sets his feet on them.
Don’t rush in the final part of the march or otherwise entire group of platforms will fall off.
You must now reach the Ark control console again.
Note- If you fall too many times, this will be treated as a failure.
He is a less demanding opponent than Savaash, although he can move quickly and unleash series of attacks.
Rely on dodges and look for opportunities to launch your own attacks.
Ending 2/4- Teriel succeeds in persuading Artanak to change his mind without leading to the confrontation with the man.
Ending 3/4- Teriel leads to the confrontation with Artanak and loses control over his mind.
Ending 4/4- Teriel leads to the confrontation with Artanak and maintains control over his mind.
This site is not associated with and/or endorsed by the IMGN.PRO or Fool’s Theory.
All logos and images are copyrighted by their respective owners.