Note -The activities described below will have an impact on the ending of the main storyline.
It is worth watching out in all those places where there is an important choice.
After the battles at theBald Mountain, you will find yourself inRosemary and Thyme.
After a short conversation withDandelion, go speak with the girls (YenneferandTriss) and then withAvallac’h.
Speaking toTrisswill activate theBlindingly Obviousquest, withAvallac’h-Through Time and Spacequest, withYennefer-The Great Escapequest.
Once you complete the subquests, go back to the inn.
For more information on the available variants, see the separateEndingschapter in our walkthrough.
Blidingly Obvious
Go withTrissto the fountain nearPassiflora.
However, you’re able to avoid the battle by saying that you intend to help the sorceress.
It’s not over yet -Philippawill summon aFire Elemental.
To defeat him, you must attack him with quick sequences of attacks.
As long as you’re near it, you receive fire damage.
Once you take care of theelemental, go to the stairs.
A cutscene will play and you will return to the baths.
The quest is related to the ending in whichCiribecomes the empress.
Go to the port, to the king’s ship.
Talk with the guard in front of the ship.
Once you finish, use theoilon the steel sword, the battle is near.
After the cutscene, you will faceguards(levels 27-30).
It’s not over yet.
Go to the portal - you will find aPlace of Power(Aard sign) on the way.
In the last realm, you must reach a lighthouse on the other side of the village.
The blizzard will slowly take your health away.
Additionally, you will findfoodin chests and packages that will regenerate your health level.
You will probably face someWild Hunt hounds(level 27) on the way.
Once you reach the lighthouse, walk under it.
There you will meetAvallac’hand together you will escape from that place.
After some cutscenes the quest will end.
Payback
Another quest that is a part of the preparations.
In this quest you visit three places:
Only thecircus folkrequire some attention.
To do it, climb on the roof and enter the stables through the window.
Take thekeylying on the table near the door and open it.
If you made some noise, you will have to calm the horses with Axii sign.
After the cutscene, the quest will end.
The Great Escape
ReachOxenfurtand meet with the sorceress again.
You will go together to the well.
Jump in and swim to the marker.
You will facedrownersand agrave hag(level 26) underground.
Once you will walk towards thelever, you will notice it is broken.
Turn around and swim through the flooded corridor and behind the portal you will find aswitch.
After installing it and opening the door, destroy the brick wall with Aard and go up the sewers.
At this point the previously mentioned jumpingbugmight occur - sometimes Geralt refuses to simply climb up.
There are twoWitch huntersin the room.
On the table you will find akey.
Leave the room and go up where you will have to defeat three moreguards.
During the conversation the sorceress will tell you that thewardenhas keys to the prison.
Walk outside the prison, beat theredanian soldiersand go upstairs.
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