Go toFreya’s Templeon the north-western part of the island to receive more information.
Talk with one of the priestesses there -Josta.
She will suggest you meet withEinar, the man that can tell you more about the monster.
He can be found in theport near Larvik village.
You will learn thatMorkvargis probably a werewolf.
Go to theresidencenear Freya’s Temple.
Walk to the main gate and watch a cutscene.
Walk up the stairs, get to the residence’s walls and go to its center.
There you will find a small table and some tracks to be found with your witcher senses.
Look for footprints and then follow them.
You will face fewwolveson level 14 on the way.
You will reach a wall with a door.
However, the door will be locked, so you must look for another entrance.
Now go to the back of the residence while going across the eastern wall.
You will reach a small river behind which there will be manywerewolf’smarks.
Use the ladder in the rock to get to the higher ground.
Now you must use the mechanism to kick off the floodgates and unlock the passage.
The currently selected floodgate is represented by a stake.
kick off the middle passage and go to the center of the mansion.
Now go to the small building with open doors.
Examine all the tracks that you will find.Morkvargwill come to you while you’re be busy doing it.
After the cutscene, the battle will start.
It shouldn’t be too hard as long as you have a character on at least medium level.
Sadly, it won’t work and the enemy will only disappear.
Now you must find him again.
Go to the place with the switches, then further to the cave.
Inside you will have to killMorkvargfor the second time.
Additionally, you will learn about akeyto the building in the middle of the residence.
Walk again to the mechanism.
initiate the right floodgate that leads to the cave.
Swim there and dive.
Search the room that you reached with the witcher senses.
Take thekeyfrom the pile of bones.
Now go to the main yard and enter the large building.
fire up the left door with the key and takeMorkvarg’s journalfrom the chest.
Now you must go back toEinarwho can be found in the port near theLarvikvillage.
You will learn that he was part ofMorkvarg’steam and he is responsible for the curse.
To undo it, take anamuletfrom him.
You must touch thewerewolfwith it.
During the conversation, you might also decide to fightEinar.
In that case you will have to face him and his three men on level 14.
Take theamuletfrom the body of the fallen enemy.
You will have to do it again.
This time you should have the possibility to touchMorkvargwith the fang.
Once you disenchantMorkvarg, you will have the choice of killing him or not.
If you kill him, you will receive85 pieces of goldonce you go back to your quest giver.
After you defeatMorkvargthe first time, take thewerewolf meatfrom his body.
Now go to the cave behind the place where you used the mechanism.
By doing so, you will take care of him permanently and obtain thesalmian brigantine armor.
Go back toJostaand you will receive85 gold piecesand the quest will end.
The Heroes' Pursuits: For the Goddess' Glory!
To learn more about this quest you must go toLarvik villageand take thenotefrom the notice board(M18,1).
Now go toSvana(M18,3)who can be found near one of the exits from the village.
You don’t need to pay to participate in a race.
However, you must first prove your skills.
Three new quests will start, described below:
Once you win all three races, go back toSvana.
Talk to her and start the race.
For winning you will receive thebest saddle(+80 to durability) and90 crowns.
Go to the starting place of the race.
It’s located North fromFayrlundvillage (M14,9).
Talk with the man organizing the race.
The race itself is similar to other ones taking place on the continent.
After winning you will receive50 crownsand the bestsaddlebags(+100 up to the limit of capacity).
Go to the starting place of the race.
It’s located North fromRannvaigvillage (M13,10).
Talk with the man organizing the race.
The race itself is similar to other ones taking place on the continent.
After winning you will receive80 crownsand the besthorse blinders(+60 to fear limit).
Go North from thepalisadeinKaer Muire(M14,10).Talk with the man organizing the race.
The race itself is similar to other ones taking place on the continent.
After winning you will receive50 crownsand a goodsaddle(+60 to durability).
Enter the cave, the warriors will accompany and help you.
Inside you will faceghoulson level 15,alghoulson level 14 and adevoureron level 13.
Once you eliminate all the opponents, you will receive60 gold piecesfrom your questgivers.
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