The longer it took us to get here, the stronger enemies will be.
First part of the way is blocked by theearth elementals.
Wounded elementals finish usingfuriesand if it isn’t enough, then use dreamreavers and then orcs.
With a bit of abilities we should defeat enemies with minimal loses.
The second part of undergrounds is much more difficult and guarded byfire elementals.
But if we are forced to fight, try fight very carefully and spare your troops.
Bonuses will be useful in the following encounter.
Way on the north (M1,12) automatically begins the final battle.
Moving north we begin the battle with the Thunderbird.
Firstly, look at the abilities it has.
Static Shock causes 1000 damages and additional 1000 for every neighbouring unit.
To minimize loses it’s enough to make a space between our units.
Second strong spell is a Lighting: it hits particular troop for three turns and causes 3000 damages.
With this wisdom we can begin the battle.
As often as possible use the special abilities of your army and protect them before the Static Shock.
During the fight use properly the hero’sBlood Rage.
Blood Rage in use: thanks to it our troops will cause thousands of damages.
Using this advices you should win after several turns and end the first mission of a campaign.
This site is not associated with and/or endorsed by the Ubisoft or Limbic Entertainment.
All logos and images are copyrighted by their respective owners.