guides

Last update:11 May 2016

Most of the minion cards do not belong do any group.

the Beasts with the Ranger class or Pirates with the Warrior or Rogue classes.

Example cards:Elven Ranger (1),Wolfrider (3),Boulderfist Ogre(6).

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Beasts belong to the second, most numerous group.

This makes this group best-fitting for the decks that focus on high numbers of units on the table.

Additionally, this group ideally interplays with many of the Ranger’s special abilities and special cards.

PC

Demons are, almost exclusively in the warlock’s deck and this is the class they harmonize best.

Most of them have quite powerful statistics at low Mana Cost but, the negative effects, e.g.

damage to the hero, alleviate that.

PC

Example cards:Fire Imp (1),Succubus (2),Dread Infernal (6).

This throw in of minions was introduced in theGoblins vs Gnomesexpansion set.

To be categorized as a Mech a minion has to be a mechanical being or a robot.

PC

Mechs may be both the neutral cards and the class cards.

This group is fairly versatile and contains both cheap and expansive minions.

Most of them have some kind of synergy with the other Mechs.

PC

Murlocks are the second group that favor quantity over quality.

Most of the cards from this group have mana costs.

Pirates are another group that can well serve as a core of a deck.

PC

Dragons are an interesting group of high mana cost.

All of them have special abilities and high statistics, and more than half of them are legendary cards.

Example cards:Twilight Drake (4),Azure Drake (5),Alexstraza (9).

Mobile

Totems are an unique minion group, available only for the Shaman.

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