The AP are used to inlock additional abilities of regular soldiers (those available in core game).
These points replaced theAdvanced Warfare Centerfrom the core game.
Furthermore, they can even unlock a few of them at once - if they have enough AP.
Regular soldiers get 3 to 10 AP for each level.
How to use these points?
In this tab, you’ve got the option to unlock anything that you have ability points for.
This allows a lot of flexibility in creating soldiers.
The ability can be activated as many times as you like.
Salvo
Shooting grenades or heavy weapons doesn’t end the turn for the given soldier.
Shredder
Soldier’s attacks pierce enemy’s armor.
Hail of Bullets
Fires a series of projectiles that have 100% chances of hitting the target.
Uses a lot of ammo.
Blast Padding
Gives 1 additional armor point to a soldier and reduces explosion damage by 66%.
Volatile Mix
The range of grenades in increased by 1 and deal 2 damage more.
Serial
With every sniper rifle kill, the soldier gets all their action points back.
Kill Zone
Shoots at every enemy moving within the given area.
Deep Cover
If the soldier didn’t attack during the turn, he’ll Hunker Down.
Rapid Fire
Allows you to shoot 2 times, each shot getting a -15 penalty.
Phantom
If the team is revealed, the soldier remains concealed.
Shadowstep
The soldier doesn’t provoke the negative effects of Reaction Fire and Overwatch.
Run and Gun
Allows you one action after sprint.
The skill requires 3 turns to cool down.
Implacable
If a soldier kills an enemy during a turn, they’re granted one movement point.
Lightning Reflexes
The first Vigilant shot at this soldier always misses.
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