guides

Last update:07 June 2016

This chapter is focused on the first turns after the start of the campaign.

Start by constructing a new building in the capital -Defiled Cairn.

Afterwards, you should recruit some additional units.

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Now recruit all the units available there - 1x Skeleton Warriors, 1x Skeleton Spearmen and 2x Zombies.

After you’ve acquired new units, attack the Templehof Lord located to the north-west of your position.

You should make use of your Lord’s starting ability -Spirit Leech.

PC

After the battle select a new ability for your Lord -The Restless Dead.

Now move your Lord a little towardsEschen- but confirm that he ends his move while still on your terrain.

It will allow you to recruit three additional units -3x Skeleton Warriors.

PC

At the beginning of the 2nd turn send your Lord to attack and conquerEschen.

After the encounter pick the option to Occupy it.

You will now receive your first story-related quest -The Battle of Hell Fenn.

PC

Ignore it for now.

Unlock a new ability for your Lord - the first level ofUndying Horde.

When the 3rd turn starts attackWaldenhof, a settlement located to the north.

PC

After the encounter you will assume control over the whole Eastern Sylvania province.

You will also be able to set a commandment for that province -Evocation of Nagashis the best for now.

Your Lord is now level 4 - add a second point into theUndying Hordeability.

PC

Before you end the turn add 3 more units into recruitment -3x Dire Wolves.

During this encounter you will be fighting an Empire army.

There’s really nothing difficult about this mission.

Total War: Warhammer

Afterwards, send your Lord to Eschen to protect the settlement from enemy attacks.

Now start a new construction inCastle Drakenhof-Tarnished Gold Shaft.

Finally, start a new research (Serve in Life or Death) and recruit a new Lord.

At the beginning of 5th turn start upgrading the main building inWaldenhofand constructGibbetinEschen.

it’s possible for you to now end the turn.

At the beginning of the 7th turn select your main Lord and attackCastle Templehofagain.

Auto-resolve will allow you to conquer the capital without much loses.

After the encounter ends, send the second Lord to conquerFort Oberstyre.

Doing so will give you another settlement and theTemplehoffaction will cease to exist.

Both of your Lords leveled up - the second Lord should unlockThe Restless Deadwhile the main oneDarkling Skies.

Now start constructingForester’sShackinCastle Templehofand end the turn.

When the next turn starts you will be given a reward for completing a quest.

This will give you full control over the next province (Western Sylvania) and will defeat Schwartzhafen faction.

Your Lord will now be level 7 - selectImmortal Horrorability for him.

It should be 10th turn now.

Start a new research - Baleful Rituals.

Afterwards, send your main Lord to attackThe Moot.

Your Lord should now be level 8 - selectGuile andGlamourability for him.

Afterwards, recruit / raise from dead enough units so that your second Lord has 20/20 army.

Add a new construction to the newly conquered province (Charnel Pit) and end the turn.

Finally, start upgrading the main building inCastle Templehofand end the turn.

Afterwards, attack the capital with your main Lord.

Add a number of Siege Towers and press the button to continue siege.

Before you end the turn start upgrading the main building in Castle Drakenhof.

This turn will also be short - continue your siege, start upgradingForester’s ShackinCastleTempehoftoRuined Sawmilland end the turn.

Finally, time to siege the capital.

Add a point to theGuile and Glamourskill of your Lord.

Also, you should be able to upgrade the main building inWurtbad.

Do so and end the turn.

Your previous research should now be completed - pick the next one,Blood is Power.

Now send your Lord to the next capital -Averheim, located to the south ofWurtbad.

Finally, upgrade the main building inThe Mootand end the turn.

Upgrade the main building inSchwartzhafenand end the turn.

Now start upgrading the main building inFort Oberstyreand end the turn yet again.

Send your second Lord right next toAverheimand order your first Lord to attack the capital.

You should now be able to attack and conquer this capital.

Before you end the turn start the construction ofBalefire BrazierinWurtbad.

Now send your main Lord toWurtbadto stabilize the public order and start constructingFloodedClayPitinGrenzstadt.

Now end the turn.

Start this turn by upgradingTarnishedGold MineinCastle DrakenhoftoBalefire GoldSmeltery.

It should now be either 24th or 25th turn.

You have conquered 4 full provinces thus far -EasternSylvania,WesternSylvania,StirlandandAveland.

While the first two provinces are stable, bothStirlandandAvelandsurely have enormous problems with their public order.

Before you venture to conquer more provinces, you must first stabilize them.

This will give a 10 point boost to public order.

You just have to spend a number of turns here and the economy will slowly stabilize.

you could use the time your army is immobilized to develop your other two provinces.

This will increase corruption in your own provinces, as well as in any neighboring.

Those buildings aren’t cheap, but they quicker you get them, the better.

You might stumble upon the most powerful Vampire Count’s units - such as the Black Knights!

As soon as you stabilize your economy, send both of your Lords to conquer theWissenlandprovince.

Start by takingPheildorf, then attackWissenburg, and afterwards head for the capital of the province.

You must conquer all of the factions of the Empire, Dwarfs and Bretonnia.

When you conquer and secure former provinces of the Empire, you should focus on defeating Bretronnia.

The most important thing to remember - don’t even think about attacking multiple factions at once.

Almost all other factions (aside from Greenskins and alike) are hostile towards Vampire Counts.

Picking your enemies carefully and attacking them at the right time is as important as having a good army.

If you make too many enemies at once, you will be attacked from multiple directions.

You won’t be able to protect your settlements from all those attacks.

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