guides
Last update:18 October 2016
Vault dwellers.
The faction of warriors and scientists.
They can quickly cover long distances and obtain more strategic resources, than their opponents.
At the initial stage of the game, they are dangerous, thanks to crossbowmen.
Later on they can easily get the upper hand over the rivals, when it comes to scientific development.
It is recommended for the players with some experience with the game.
Also, make a run at develop technologies that increase the rate of scientific development.
This makes a tremendous difference that tips the scales to your advantage.
Pick the holy resource.Vaulterscan name one of the strategic resources holy.
you could use that for:
1.
Erecting unique and useful structures, such asDeep Generator(the second era).
Temporary strengthening of a faction.
Boosting the production of the holy resource by 200%, during the Winter.
Reluctance of the population, towards expansion -50%.
you could also use this bonus while buying a better equipment for your units.
In spite of that, your choice is very limited.
Up until you pick yourholy resource, technologies of thedeep generatorandEndless Recyclingcan be viewed in the research window.
It will be resumed after you reactivate theholy resource.
Of your supply of theholy resourceis sufficiently high, consider teleportation as the quintessence of your strategy.
Raze all of your enemies to the ground.Marine,theVaulters’sbasic unit, are armed with crossbows.
If you want to achieve military victory quickly, marines will help you make that plan come true.
Also the first hero of the faction is a crossbowman, which additionally strengthens your army at the beginning.
A quick technological development will provide you with access to many useful structures.
If you want to fight, be the first one to start the war.
Thanks to the technological superiority, you will have a greater chance to win.
Thanks to this technology, food production does not drop in cities, during winter.
This allows you to widen the gap between yourself and the rest of the players.
Especially later into the game, when winters are more frequent and longer.
The fourth era:
Resource Magnetron.
A structure that increases the production ofholy resourceby 10 units, in cities.
It can be built only once and it requires 30 units oftitanium.
Increases the production of the holy resource all around the empire, by 200%.
Simply, there may be no need to.
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