After a short conversation withJake, follow him and take one horse#2.
Jakewill lead you toFort Mercer#1.
Get close to the gate and meet withBill Williamson#2.
You will be shoot, fortunately some townsfolk will help you.
Tide your horse and enter the house.
In the evening you will be asked to defend this building and you will get a gun.
Go outside, take your horse and kill some… rabbits#2.
Soon you will meet some coyotes#1.
Most important thing is to stay on the horse.
Use your Dead Eye ability, target you enemies[LT]and press(RS).
After this job, return to your base#2.
You will be racing againstBonnieand the result is not important here.
The only thing that matters is that you cannot stay behind.
To achieve this look at your horse endurance level.
If it will come to zero you will fall on the ground#2.
Road is marked by some yellow dots on the mini map.
Your task will be to transport missMacFarlanetoArmadillo#2.
This will be a very easy quest - no enemies and no problems.
When you will be in town go todoctorand take medicine ordered byBonnie#1.
When she will come back#2you will be able to go to town.
Moreover new quest giver will appear nearby -Marshal Johnson.
Force the to go straight ahead by using your D-pad.
Your next target is a pasture#2.
You shouldn’t have any problems with this cattle.
When one cow will go away somehow, it will be marked with a blue dot.
At the end transport these cows near the old oak.
Take your horse and followMacFarlane.
You will see a horse shaped icon near the ranch - wild horses.
Your task will be to catch two of them.
Take your lasso (target with[LT]and throw with[RT]).
When you will be successful#1mister and missMacFarlanewill help you.
Now, sit on this wild horse.
To horsebreak him you have to balance with left analogue stick#2.
You will see many dead bodies on the pasture#1.
Now you will have to go to the ranch and bring the cart to take all bodies.
When you will come back home, you will see that barn is on fire#2.
Main gate is closed.
Go from the other way: climb on the mill and go to the barn#1.
Jump down and unblock the door.
Now you could save some horses.
When two of them will run away, exit will be blocked.
Take the last horse and jump over the beams#2.
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