But it appears on the spot that Dan doesn’t intend to help his colleague with professional duties.
Unfortunately, Dan still doesn’t want to get out of the car.
You’ll enter the dressing room, where you’ll meet Edgar.
He thinks that with his appearance he will never play a monster convincingly.
The actor who played this monster is missing.
you’ve got the option to notice that Vulcan resembles Edgar.
Now you need few gadgets more.
To get the first, go to main hall (to the right).
You’ll see a pumpkin with glasses stuck on the stairs knob.
This is a library which looks more like untidy room or waiting for a renovation.
There isthe veston the left stairs handrail.
It is useful so take it.
Examine also a bookcase next to the stairs (to the right).
You’ll find a bottle ofblue paint.
Combine it with the image of a monster and add the glasses and the vest.
Return to the dressing room and use the upgraded image of a monster on Edgar.
He will transform into a Vulcan after a while and Liz will get hisjackethe was wearing earlier.
You’ll findtwo tickets for a boxing match.
Show Dan tickets for the match.
It is enough to encourage him to talk to FitzRandolph.
When they join the rest of guests, go to the hallway by the stairs on the right.
Unfortunately, they’re closed.
His name is Jimmy Love.
Ask him to initiate the office, pretending to be a secretary of FitzRandolph.
A robot will scan Liz and will categorically assert that she’s not Beverley Torrance.
So you have to use a bit of cunning.
Leave the hallway (a directional cursor at the bottom of the screen) and the villa.
Go to the car again.
Takea flaskleft by Dan on the mask.
pop kick open the trunk - you’ll find an empty engine oilcanisterthere.
Pour the contents of the flasks to the canister.
Return to the villa and go to the corridor to the right.
Treat Jimmy to the canister with alcohol.
Then accost him again and ask him to initiate the second door.
She would like to read it but unfortunately a notepad is currently in a dog kennel.
you gotta get some tidbit to lure Tobby out of his kennel.
Being in FitzRandolph cabinet, go to the secretary office (an open door on the left).
Walk over to her desk and takea pencilfrom a cup.
Head to the recess with armchairs where the owner of this villa was sitting.
There isa crank armon an armchair on the right.
Go to the FitzRandolph cabinet through the secretary office.
drop in the crank arm in the phonograph standing there.
You’ll hear strange noise.
Go to the Beverley office - you’ll see a big bed instead of a desk there.
Go to the bookcase located on the left side of the bed and take a tin ofcaviar.
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