guides

Last update:11 May 2016

A class for real warriors.

The excellent units ensure advantage in the battlefield.

Additionally, they have increased protection against magical attacks (+20%Fire,FrostandShock Protection).

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Apart from that, they have theFirst Strikeattribute, thanks to which they are the first ones to attack.

They also are lethal against units with theMountedandFlyingattributes (additional 5 damage).

The final chapter,Manticore Rider, has an even better attack (23 damage).

PC

Additionally, it is resistant to mind control (Mind Control Immunity) and can fly (Flying).

Training Regimen

80

Costs connected with the recruitment ofArchers,Cavalry,Infantry,IrregularsandPikemenare reduced by 20%.

War Effort

2

120

The cities of the Empire generate higher income (+10 gold).

PC

Produce Monster Hunter

90

Allows you to manufactureMonster Hunterin the cities with theWarlord’s Command.

In the case where there is no wall, the attack of the defenders is buffed (+3).

Produce Mounted Archer

Allows you to manufactureMounted Archerin the cities with theWarlord’s Command.

PC

Martial Arts Training

4

260

Archers,Cavalry,InfantryandPikemenreceive theMartial Artsskill.

It reinforces their defense against attacks of opportunity, by 5 points.

Conqueror

240

Units receive additional 50% of XP for killing enemies.

PC

Produce Phalanx

220

Allows you to manufacturePhalanxin the cities with theWarlord’s Command.

Thoroughbred Mounts

5

400

Cavalryreceives additional 15 HP.

Produce Warbreed

Allows you to manufactureWarbreedin the cities with theWarlord’s Command.

PC

Produce Manticore rider

6

600

Allows you to manufactureManticore Riderin the cities with theWarlord’s Command.

AdditionallyWarfare I-VII, which increase the amount of the leader’s Casting Points.

Cost to 60/100/160/260/400/600/900 research points.

PC

Enlarges the domain of the selected city by 1.

Raise Militia

Deploys theIrregularin the selected city, at the cost of 100 “men” (population).

Inspire Loyalty

The costs of maintaining units in the leader armies is half as high.

PC

The Draft

The leader’s units receive 200 points of contentment and cannot desert.

Berserk

Attempts to enrage the enemy, which results in its uncontrollability.

Such a unit attacks the nearest allied units.

PC

In the case of a failure, it loses 1 of movement points for the duration of one turn.

Shout of Intimidation

An attempt to intimidate the enemy unit.

If it succeeds, the unit attempts to flee the battlefield, for the duration of 2 rounds.

Age of Wonders III

Otherwise, it loses a half of the movement points, in the next turn.

The condition for this to work is that you win the battle.

Bloodbath

All of the allied units deal more physical damage (+5).

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