guides
Last update:11 May 2016
A class for real warriors.
The excellent units ensure advantage in the battlefield.
Additionally, they have increased protection against magical attacks (+20%Fire,FrostandShock Protection).
Apart from that, they have theFirst Strikeattribute, thanks to which they are the first ones to attack.
They also are lethal against units with theMountedandFlyingattributes (additional 5 damage).
The final chapter,Manticore Rider, has an even better attack (23 damage).
Additionally, it is resistant to mind control (Mind Control Immunity) and can fly (Flying).
Training Regimen
80
Costs connected with the recruitment ofArchers,Cavalry,Infantry,IrregularsandPikemenare reduced by 20%.
War Effort
2
120
The cities of the Empire generate higher income (+10 gold).
Produce Monster Hunter
90
Allows you to manufactureMonster Hunterin the cities with theWarlord’s Command.
In the case where there is no wall, the attack of the defenders is buffed (+3).
Produce Mounted Archer
Allows you to manufactureMounted Archerin the cities with theWarlord’s Command.
Martial Arts Training
4
260
Archers,Cavalry,InfantryandPikemenreceive theMartial Artsskill.
It reinforces their defense against attacks of opportunity, by 5 points.
Conqueror
240
Units receive additional 50% of XP for killing enemies.
Produce Phalanx
220
Allows you to manufacturePhalanxin the cities with theWarlord’s Command.
Thoroughbred Mounts
5
400
Cavalryreceives additional 15 HP.
Produce Warbreed
Allows you to manufactureWarbreedin the cities with theWarlord’s Command.
Produce Manticore rider
6
600
Allows you to manufactureManticore Riderin the cities with theWarlord’s Command.
AdditionallyWarfare I-VII, which increase the amount of the leader’s Casting Points.
Cost to 60/100/160/260/400/600/900 research points.
Enlarges the domain of the selected city by 1.
Raise Militia
Deploys theIrregularin the selected city, at the cost of 100 “men” (population).
Inspire Loyalty
The costs of maintaining units in the leader armies is half as high.
The Draft
The leader’s units receive 200 points of contentment and cannot desert.
Berserk
Attempts to enrage the enemy, which results in its uncontrollability.
Such a unit attacks the nearest allied units.
In the case of a failure, it loses 1 of movement points for the duration of one turn.
Shout of Intimidation
An attempt to intimidate the enemy unit.
If it succeeds, the unit attempts to flee the battlefield, for the duration of 2 rounds.
Otherwise, it loses a half of the movement points, in the next turn.
The condition for this to work is that you win the battle.
Bloodbath
All of the allied units deal more physical damage (+5).
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