Upgrade theNomadic CamptoTribal Gathering.
Before you end the turn bring up the research window (by pressing 8) and startThe Path toRuination.
At the 2nd turn change the movement mode to ‘none’ and head towards theBaersonling’sCamp.
Thanks to that you will be able to upgrade theTribalRelictoTrialTent.
At the beginning of the 3rd turn change the stance to ‘none’ and attack theBaersonling’sCamp.
After the encounter select theAwaken Tribeoption - thanks to that you will earn a valuable ally.
Now end the turn.
Start the 5th turn by attacking theFrozen Landingsettlement.
After the encounter refrain from razing it and just get the Favour from looting.
The reason for you not destroying it during the first time is that you need the Favour.
Select theTribes of Chaosability again for your Lord.
As you now have no more movement, end the turn.
At the beginning of the 7th turn select a new research -Rituals of Corruption.
Now select your Lord and pick the Recruit Lord option - use it to recruit a new Lord.
The 8th turn is the time you attackSjoktrakenand have your first major encounter with the enemy.
You should do it and take out the enemy artillery unit (Grudge Thrower).
Don’t worry too much if you suffer some casualties - Marauders and Marauder Horsemen can easily be replaced.
After the encounter choose the option to sack the settlement (instead of razing it).
Add the final point to theTribes of Chaosto your Lords' abilities.
For now add2x Chaos Marauders.
At the 9th turn attackSjoktrakenagain and raze it.
When your Lord advances to the next level, pick the Ruination ability.
Order the second Lord to recruit two moreChaosMarauders.
it’s possible for you to now end the turn.
Upgrade the main building of your Lord fromTribal GatheringtoWarband of Chaos.
Additionally, recruit 2 more units - the Lord should now have 19-20 units.
Recruit units with your second Lord as well - this time2x Marauder Horsemen.
ConqueringKraka Draknow is possible, but will take too much time - it’s not worth it.
Additionally, select a new research -Skulls for the Skull Throne.
Afterwards, immediately order your Lord to attack Winter Pyre again and use the option to awaken another tribe.
Add another ability of your Lord -UnholyResilience.
Continue recruiting army for your second Lord - add 2x Chaos Warhounds.
The 15th turn is the moment your Lord attacksAesling Conclave- you should have no problems defeating the defenses there.
Sack the settlement (it will become handy soon) and move your second Lords towardsAesling Conclaveas well.
Your Lord should now advance to the 8th level - unlock theGathering of Mightability.
Use the point he just gained to purchase the second level ofGathering of Mightability.
The second Lord should continue his journey towardsAesling Conclave.
Don’t forget to start a new research -Erection of Ruinous Monuments.
Afterwards, order the same Lord towards a nearby settlement -Sarl Encampment.
Afterwards, send the second Lord to attack theSarl Encampment.
Now start recruiting two more units for the second Lord and end the turn.
Wait with the Lord at this spot - during the next turn you will raze that settlement.
Now it’s possible for you to end the turn.
Now order the main Lord to attack and razeAltar of Spawns.
Sack the settlement, change movement method to march and get close toNaglfari Plain.
End the turn as you won’t be able to do much more.
During the 23rd turn change the stance of the second Lord and attackNaglfari Plain- sack it, as always.
This will give this Lord access to new units.
The main Lord should be moving along the shore, towardsVarg Camp.
During the 24th turn order the second Lord to attackGraeling Moot.
Your main Lord should continue moving towardsVarg Camp.
You won’t be able to do more now, so just end the turn.
Use the main Lord to attack theVarg Campand grab the option to sack the settlement.
Leave the Lord near this settlement now - during the next turn he will destroy it.
Use the second Lord and backtrack all the way - first attack and razeNaglfari Plain.
Now end the turn.
Afterwards just end the turn.
Your main Lord should head towardsThe Monolith ofKatam.
They both should take about 3 turns to get there.
End the turn now.
Order both of your Lords to move and end the turn again.
As both of your Lords can’t move now, end the turn.
At the beginning of the next turn attackThe Monolith of Katamagain with the main Lord and raze it.
The second Lord should finally attackBjorning’s Gathering.
Again, sack it instead of razing to get more Favour.
Now end the turn, as there’s nothing more to do.
At the start of 31st turn attack theBjorning’s Gatheringagain and raze it.
Before you end the turn send your main Lord towardsSerpentJetty.
However, save 25% of his movement and start constructingUnholy Furnace- it will finally unlock new units.
At the start of the next turn upgrade theUnholy Furnaceat your main Lords' horde toDaemonic Forge.
Afterwards, send your second Lord to the south, towardsIcedrakeFjord.
you could now end the turn.
At the beginning of the next one send the second Lord to attack theIcedrake Fjordand sack it.
Now send the main Lord to attack theSerpent Jettyand do the same.
Your main Lord should still have enough movement to recruit units.
This will immobilize this Lord for two turns.
End the turn now.
The second Lord should now go west, towardsPack Ice Bay.
Now end the turn.
Send the second Lord east, towardsLongshipGraveyard.
Before you end the turn start a new research -Unholy Communion.
At the start of the next turn assign a new research -Aspiration for Greatness.
This should probably be done by 45-50 turn.
Also, don’t forget to awaken one final tribe here - the Norse.
This can be done by conquering the Bay of Blades settlement.
A simple method of managing tribes can be found below.
The tribes are almost certain to fight amongst themselves, and you will be asked to join their wars.
This can, however, be easily solved.
This means that you will have a lot of extra gold to spend.
Inside punch the Offer Payment option, punch the Small Gift and accept the transaction.
The diplomacy window also allows you to issue orders for the factions that are allied to you.
Those buttons will become active when you highlight a faction that is allied to you.
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