Each talents requires up to two stats, with varying amounts of them.
If the character does not meet the requirements, the talent will remain inactive.
The following table represents all the talents that can roll out on a weapon, coupled with their descriptions.
This talent is most important for marksmen rifles, where you always want to aim for the headshot.
Adept
Description:Skill increases your critical hits chance by 3% for y seconds.
Balanced
Description:Weapon acquires maximum accuracy faster when shouldered.
Note:Probably the most powerful weapon talent in the game.
Without a doubt the most valuable talent on a weapon.
Brutal
Description:Headshot damage is increased by x% when using this weapon.
Capable
Description:Using a skill improves the handling of your weapon for x seconds.
Commanding
Description:Every kill performed while the signature skill is active extends its duration by x%.
Competent
Description:Weapon damage is increased by x% for y seconds after using a skill.
Coolheaded
Description:Performing a headshot reduces all skill cooldowns by x%.
Deadly
Description:Critical hit damage is increased by x%.
Note:A talent that increases your damage output significantly.
Every weapon should have that.
Destructive
Description:Armor destruction value is increased by x% when using this weapon.
Determined
Description:Killing a target reduces skill cooldowns by x%.
Note:Another talent that looks good in theory, but in practice is completely useless.
Expert
Description:This weapon deals x% more damage when the target is below y% health.
Ferocious
Description:Damage against elite and named enemies is increased by x%.
Note:One of the best talents that can roll on a weapon.
Fierce
Description:Critical hit chance is increased by x% when using this weapon.
Note:Another powerful talent.
Fordern
Description:Kills by active skills prolong their duration by x%.
Harmful
Description:Each hit has a x% chance to apply the ‘bleed’ status effect.
Note:In theory a decent talent, in practice you should look for something else.
Meticulous
Description:Killing a target has a x% chance to instantly refill the magazine.
Note:A talent that is especially useful when using Light Machine Guns.
you’ve got the option to’t really count on that when playing in a team.
Prepared
Description:Damage is increased by x% when more than 40 meters from the target.
Provident
Description:The last bullet in your magazine deals x% bonus damage.
Note:A talent that might be useful only using a risky tactic.
The talent gives you a 50% chance to regain the bullet when performing a headshot.
As it is quite an unreal situation, this talent is pretty much useless.
Aside from that the talent is completely useless.
Predatory
Description:Killing a target regenerates x% health over y seconds.
Note:Each additional healing you are able to gain is extremely valuable.
you’re able to’t really count on that when playing in a team.
Restored
Description:Killing a target with this weapon removes all negative status effects.
Note:A powerful talent that comes in handy in numerous situations.
Killing an enemy will remove bleeding, burning, shock and stun effects from your character.
Responsive
Description:Damage is increased by 5% when closer than 10 meters to the target.
Perfectly suited for characters fighting on a short distance, using Shotguns and SMGs.
Useless when you tend to fight on a medium / long distance.
Stable
Description:Stability is improved by x%.
Note:Similar to the talent increasing the Accuracy, Stability is always important.
Useful especially when using Light Machine Guns and Assault Rifles.
Sustained
Description:Killing a target increases your health by x%.
Skilled
Description:Headshot kills with this weapon increase signature skill resources by x%.
Note:Extremely overpowered talent, especially for those that are able to constantly kill enemies with headshots.
Swift
Description:Reloading is x% faster.
Each fraction of a second of reload time can decide whether you will live or die.
Self-Preserved
Description:Critical hits with this weapon heal the user for x% of damage dealt.
Each critical hit will heal your character, which is absurdly effective when using SMGs.
One of the most valuable talents on a weapon.
Talented
Description:Killing a target with this weapon increases skill power by x% for y seconds.
To sum up: the talent is completely useless.
Toxic
Description:Headshots with this weapon have a x% chance to apply the ‘blind’ status effect.
Blinding the enemy causes him to be disoriented for a few seconds, preventing him from doing anything.
This talent is very situational and a lot of other talents are simply better than it.
Trained
Description:Critical hits increase signature skill resources by x%.
The talent is disabled (as of version 1.02), as it was simply overpowered.
Unforgiving
Description:Missing health segments increases your damage by x%.
You shouldn’t use this talent at all.
Vicious
Description:Critical hit chance is increased by x% while at full health.
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