Each talents requires up to two stats, with varying amounts of them.

If the character does not meet the requirements, the talent will remain inactive.

The following table represents all the talents that can roll out on a weapon, coupled with their descriptions.

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This talent is most important for marksmen rifles, where you always want to aim for the headshot.

Adept

Description:Skill increases your critical hits chance by 3% for y seconds.

Balanced

Description:Weapon acquires maximum accuracy faster when shouldered.

PC

Note:Probably the most powerful weapon talent in the game.

Without a doubt the most valuable talent on a weapon.

Brutal

Description:Headshot damage is increased by x% when using this weapon.

PC

Capable

Description:Using a skill improves the handling of your weapon for x seconds.

Commanding

Description:Every kill performed while the signature skill is active extends its duration by x%.

Competent

Description:Weapon damage is increased by x% for y seconds after using a skill.

PC

Coolheaded

Description:Performing a headshot reduces all skill cooldowns by x%.

Deadly

Description:Critical hit damage is increased by x%.

Note:A talent that increases your damage output significantly.

PC

Every weapon should have that.

Destructive

Description:Armor destruction value is increased by x% when using this weapon.

Determined

Description:Killing a target reduces skill cooldowns by x%.

PC

Note:Another talent that looks good in theory, but in practice is completely useless.

Expert

Description:This weapon deals x% more damage when the target is below y% health.

Ferocious

Description:Damage against elite and named enemies is increased by x%.

PlayStation

Note:One of the best talents that can roll on a weapon.

Fierce

Description:Critical hit chance is increased by x% when using this weapon.

Note:Another powerful talent.

Xbox

Fordern

Description:Kills by active skills prolong their duration by x%.

Harmful

Description:Each hit has a x% chance to apply the ‘bleed’ status effect.

Note:In theory a decent talent, in practice you should look for something else.

Tom Clancy’s The Division

Meticulous

Description:Killing a target has a x% chance to instantly refill the magazine.

Note:A talent that is especially useful when using Light Machine Guns.

you’ve got the option to’t really count on that when playing in a team.

Prepared

Description:Damage is increased by x% when more than 40 meters from the target.

Provident

Description:The last bullet in your magazine deals x% bonus damage.

Note:A talent that might be useful only using a risky tactic.

The talent gives you a 50% chance to regain the bullet when performing a headshot.

As it is quite an unreal situation, this talent is pretty much useless.

Aside from that the talent is completely useless.

Predatory

Description:Killing a target regenerates x% health over y seconds.

Note:Each additional healing you are able to gain is extremely valuable.

you’re able to’t really count on that when playing in a team.

Restored

Description:Killing a target with this weapon removes all negative status effects.

Note:A powerful talent that comes in handy in numerous situations.

Killing an enemy will remove bleeding, burning, shock and stun effects from your character.

Responsive

Description:Damage is increased by 5% when closer than 10 meters to the target.

Perfectly suited for characters fighting on a short distance, using Shotguns and SMGs.

Useless when you tend to fight on a medium / long distance.

Stable

Description:Stability is improved by x%.

Note:Similar to the talent increasing the Accuracy, Stability is always important.

Useful especially when using Light Machine Guns and Assault Rifles.

Sustained

Description:Killing a target increases your health by x%.

Skilled

Description:Headshot kills with this weapon increase signature skill resources by x%.

Note:Extremely overpowered talent, especially for those that are able to constantly kill enemies with headshots.

Swift

Description:Reloading is x% faster.

Each fraction of a second of reload time can decide whether you will live or die.

Self-Preserved

Description:Critical hits with this weapon heal the user for x% of damage dealt.

Each critical hit will heal your character, which is absurdly effective when using SMGs.

One of the most valuable talents on a weapon.

Talented

Description:Killing a target with this weapon increases skill power by x% for y seconds.

To sum up: the talent is completely useless.

Toxic

Description:Headshots with this weapon have a x% chance to apply the ‘blind’ status effect.

Blinding the enemy causes him to be disoriented for a few seconds, preventing him from doing anything.

This talent is very situational and a lot of other talents are simply better than it.

Trained

Description:Critical hits increase signature skill resources by x%.

The talent is disabled (as of version 1.02), as it was simply overpowered.

Unforgiving

Description:Missing health segments increases your damage by x%.

You shouldn’t use this talent at all.

Vicious

Description:Critical hit chance is increased by x% while at full health.

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