guides
Last update:27 October 2022
In Kingdom Come: Deliverance perks are unlockable attributes and skills upgrades.
Each attribute and skill have a few perks connected to them.
Unlock them by reaching new levels of a given stat (perks are unlocked every few levels).
The description of each of the perks contains information about a related attribute and a required level (e.g.
Pickpocketing at level 5).
The second bonus is especially useful.
Insomniac
Main character level, 4 points - This perk lets you travel longer without a sleep.
Stronghold
Strength, 2 points - This perk reduces stamina consumption while blocking by 30%.
One of the best combat-related perks.
Mule I
Strength 4 points - This perk increases your weight limit by additional 15 pounds.
Very useful, especially at the beginning of the game where Henry doesn’t have a horse yet.
Mule II and III aren’t that necessary in the later parts of the game.
Useful at an early stage of the game where you will probably use a shield and a sword more.
Two-handed weapons should be used after leveling up a bit.
Useful if your playstyle involves drinking a lot of potions created through alchemy.
The second one has the opposite effect.
Lasting Lockpicks
Lockpicking, 3 points - This perk is a MUST HAVE for all thieves.
It makes your lockpicks twice as durable.
You will also waste less lockpicks on opening higher level locks.
A very helpful perk because the default risk of getting caught while pickpocketing is very high.
A great choice when you want to, e.g.
clear an enemy camp quietly during a night.
Remember that your character has to be equipped with a dagger.
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