Each of the abilities and damage to a specific key in of weapon and it unlocks three special abilities.

They give you new tactical options a and the increase in the array of skills of your people.

Then you’re free to decide what pop in of weaponry suits you best.

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Axe (6/9/12/15/18).

Axe is a very useful weapon that is governed by strength.

Single-handed axes the deal average damage.

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Another interesting skill is Cleave, because it deals damage into the shield.

The last skill is served very useful one.

Weapon hook disarms opponent for a single turn and deprives him of his shield.

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Also it’s not a problem to expose yourself to his occasional attack.

Bow (9/12/15/18/21).

Bow is the best ranged weapon for dealing high damage.

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It receipt is governed by perception.

The downside is the lack of the option of occasional attack and is a necessity to change into steel.

Also, it’s not too effective against opponents with shields.

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You have to will use of this skill of the beginning of your turn.

Fire Arrow is an incendiary arrow.

It deals regular damage, but it also sets the target on fire and deals damage over several turns.

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you’re free to aim it at flammable objects to set them on fire.

It is useful against a group of opponents.

Dane axe (6/9/12/15/18).

Expeditions: Viking

It is double handed axe is governed by strength.

It deals high damage and you could use it to attack from a distance of two fields.

It is excellent as a supplement of second line of attack.

Zadaje on duze obrazenia oraz mozna nim atakowac z odleglosci dwoch pol.

Swietnie sie sprawdza jako uzupelnienie drugiej linii lub do zadawania duzych obrazen.

On the other hand Pull allows you to pull your opponent.

Knife (6/9/12/15/21).

The downside is low damage that it deals, and armour penetration.

The first skill is deathblow, which it deals double damage, but only against immobilised opponents.

Flurry and slice are additional attacks.

The latter is an additional, free attack but it deals half as much damage.

Shield (6/9/12/15/18).

It’s a highly useful item, even though it can only be used with a single-handed weapon.

It can absorb some of the damage and block arrows.

It has its own resistance bar.

Shields can be repaired during battle using brace.

Also, it is possible to reinforce shield, using defend ability.

Shield Bash not only knocks the enemy back, but also it imposes knocked down status.

Sling (6/9/12/15/18).

It’s a curacy is governed by perception.

Puffball is a smoke grenade of a kind which provides a screen against ranged attacks.

Another skill is scattershot.

The last skill is grenade, which functions like a Molotov cocktail minus the fire.

It is useful around a group of enemies and if you have the ability to set it on fire.

Spear(6/9/12/15/18).

Spear is a early weapon of the longest possible range and average damage.

Still it stands a higher chance of dealing critical damage.

Higher Finesse ensures better bonuses.

The final skill is a free action with two charges.

Distract can be used to cancel occasional attack of a specific opponent, per turn.

Sword (6/9/12/15/18).

An average weapon with average damage.

It is governed by strength and it’s possible for you to find using a shield.

One of its advantages is also ready, which is an attack on the first opponent that comes close.

Heavy swing is a regular attack were there better reduction of damage.

Execute it sure is a good damage if the target chooses to attack in the next turn.

Unarmed (3/6/9/12/15).

Unarmed is the easiest field to master.

It deals to the lowest damage.

One of its upsides is that you don’t really have swap your equipment.

Also, hands need no repairing.

Heavy punch as a stronger version of their regular attack.

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