guides
Last update:18 October 2016
Masters of the forest.
Hints for those who play asWild Walkers:
Rely on ranged units.
The basic unit of this factions are crossbowmen with high initiative.
They are useful both in attack and in defense.
Additionally, your first hero is also a crossbowman, stronger than the rest.
Master the rules of the battlefield and always march in big groups.
From time to time, upgrade your gear.
With the help of crossbowmen, you are bound to win, nearly, every battle.
Watch the enemy closely.The special ability ofWalkersallows them to see the enemy units through the fog of war.
It functions on the faction’s grounds and on the neighboring ones.
Where there should the enemy unit be, there is an exclamation mark.
This ability is moderately useful.
The bonus will allow you to start the production of crossbowmen earlier, in an event of war.
Thanks to this, forests will be capable to provide supplies for the cities that need faster expansion.
Complete quests.With your progress in the storyline,Walkersgain access to several useful technologies.
the first era:Visions of Glory.
Receive 5Influence Pointseach time that a building is built in a region controlled by you.
Mines, harbors and watchtowers do not count.
Especially victory, thanks to the accumulation of theInfluence Points.
the second era:Survival Instinct.
This technology ensures 2 extra movement points, if there is an enemy within the range of vision.
Good for fleeing and for quick raids on the escaping enemy units.
The fourth era:Arcane Repository of Zaltana.
The building ensures 80 support in the city and may be built only once.
Moderately useful that late into the game.
You receive it too late for it to have any serious effect on the game.
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