guides

Last update:16 October 2017

InCaverns,you meet a boy namedMody.

If you agree, he proposes hide and seek.

In the first turn, you find him on the wooden pedestal[1].

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The boy will praise you on your perceptiveness and he will become invisible before the next turn.

All in all, you will find him in a recess near the entrance[2].

This time,Modywill decide that he will introduce you to his friend.

PC

you’re free to use the suggestion after you search the mound[2].

Use the shovel, or claws, to reveal a manhole.

The hatch leads to theForgottenCell.

PC

you’ve got the option to find the boy next to the tall statue.

Mody will tell you that this is his friend.

After a short conversation, approach and interact with the statue.

PC

During the conversation you learn thatLord Withermoorehas been turned to stone a thousand years before.

Spear of Braccus Rexcan be pulled out or destroyed.

When you choose the former one, it ends up in your inventory.

PC

In both cases, however, the character is no longer a statue.

It will turn out that there is something stronger than the spell that is binding him.

He will ask you to find where his soul is trapped in theFortand set it free.

PC

Before you leave, ask the boy if he is not going to miss his friend.

Afterwards, tell him that he owes you something for saving his friend.

He will show you, on your map, the location of his most precious treasure.

PlayStation

After you leaveCaverns,go to the Shrine of Seven mentioned byWithermoore.

Interact with it and you will notice an additional dialogue option appear.

Your character will pull the lever behind the statue, which will open a passage next to it.

Xbox

Finally, you will reach a door.

There will be a picture of a shrine right next to it.

While inFort Joy Prison,you have to use the secret handle shown in the above screenshot.

Mobile

This will open up a secret passage toThe Ancient Passage.

There are two poison traps in the way[1].

Move jars and use them to block a places which gas is going out.

Nintendo

you’re free to also use pyromancy orTrap Disarm Tool,you’re free to use it.

Now you will walk into a big chamber[2]where there arefive jarsin the center.

One of them binds the soul ofLordWithermooreand this is the one that you came here for.

Divinity: Original Sin II - Definitive Edition

After you do that, you will only receive a message with the character’s utterance.

The situation is different if you perform the action as a character with15 Wits.

The above screenshot specifies the jar that you have to interact with to push the quest forward.

Under each one, there is a tablet callingLord Withermoorea different name.

You are here for the one that says “Withermoore the Supplicant”.

Interacting with a wrong container might summon additional foes.

If you want to obtain some more experience, it’s possible for you to summon them.

Finally, after you have interacted with the correct jar, you will see a dialogue box.

It is only possible after completing the quest called The Collar.

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