guides
Last update:11 May 2016
First, get allconnectorsandhexahedrons.
Thanks to that, theballswon’t stop the connection.
Place the hexahedron and the connector linked to the reddoorbehind the door on the left.
If you placed the blueconnectorsin the right way, the door will open after a moment.
Take the gray sigil.
fire up the blue, and then the red door, walk on the ladder.
With two connectors used as on the picture open next door.
Use the active blueconnectorfrom the previous door to link it with the exit door.
Link the red connector as well, and place a hexahedron on the redbutton.
Red and blue beams can’t intersect each other.
fire up the next door in a similar way with the help of a hole in the wall.
Open another door with jammer and walk on the ladder.
All that time move through the ladder.
When allconnectorswill be linked, the door will open.
Record a movie in which you move the connector to the spot shown on the picture.
When the movie will be played, link the real connector with the transmitter and both doors.
Wait until the movie ends.
Record another movie, in which nothing changes from the last one.
Play the movie, open another door by linking the connector with anothertransmitterand get the hexahedron.
Place the hexahedron with the connector under the wall near the ladder.
When the door will be open, record a dozen seconds in that position.
Link it with the played connector and with the last door before the sigil.
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